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Final fantasy tactics jp glitch
Final fantasy tactics jp glitch











final fantasy tactics jp glitch

Use of Orlandu (he makes many Chapter 4 battles faster)Ĭhapter 1: Segments 1 through 10 (total time saved in Chapter 1: 16:42)Īs usual, the opening battle is mostly uncontrollable, so my goal is to do the best I can and hope the AI doesn't waste time by healing, casting spells, missing attacks, or wandering around doing nothing.Ī different set of qualities are needed for this run than were needed in previous runs. Use of generics (they are used for only two battles) Running FFT on a PS2 with Fast Disk Speed set The "time saved by Chapter" indicated below is based on comparing the times from this run using the older method to the previous 4:22:16 run. If this run had been timed using the older method, the time would have been 3:38:25. For this run, every segment was timed manually from gain of control at the beginning of the segment to the beginning of saving at the end of the segment. The following comments detail the many significant changes for this run compared to the previous run.ĭue to changing timing standards on SDA, this run was timed differently than my previous segmented runs, which used in-game time as of the load of the final segment plus real time up through Altima's death. Welcome to the latest update for my Final Fantasy Tactics segmented speed run! This is my fourth segmented speed run of FFT using Math Skill, and this run saves about 44 minutes over the previous version of this run (and an additional 5 minutes due to a new timing method, see below). Final Fantasy Tactics 3:33:15 Segmented Speed Run (NA version, any%, using Math Skill)













Final fantasy tactics jp glitch